<Spawns>
  <Points>
    <Name>Garamon</Name>
    <UniqueId>cb780a54-a258-443b-9322-200b05b9e471</UniqueId>
    <Map>TerMur</Map>
    <X>1123</X>
    <Y>1160</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1128</CentreX>
    <CentreY>1165</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>4</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Garamon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Beninort</Name>
    <UniqueId>07577521-3beb-45e8-b477-a987d45aaac2</UniqueId>
    <Map>TerMur</Map>
    <X>792</X>
    <Y>3436</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>792</CentreX>
    <CentreY>3436</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Beninort/Name/Beninort:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>8263a24b-7f69-416a-95be-2d5b0db6db2e</UniqueId>
    <Map>TerMur</Map>
    <X>811</X>
    <Y>3433</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>816</CentreX>
    <CentreY>3438</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Tinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SATinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ansikart</Name>
    <UniqueId>0b051cbe-1858-4248-86b6-88a165590cab</UniqueId>
    <Map>TerMur</Map>
    <X>801</X>
    <Y>3436</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>801</CentreX>
    <CentreY>3436</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Ansikart/Name/Ansikart:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Aurvidlem</Name>
    <UniqueId>e311ba55-03d6-409d-b621-20993f37f273</UniqueId>
    <Map>TerMur</Map>
    <X>792</X>
    <Y>3427</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>792</CentreX>
    <CentreY>3427</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Aurvidlem/Name/Aurvidlem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rotworm underworld</Name>
    <UniqueId>0e0c560b-63c1-462f-a470-88a0cb58f448</UniqueId>
    <Map>TerMur</Map>
    <X>1147</X>
    <Y>1125</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1152</CentreX>
    <CentreY>1130</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rotworm:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>PerfectTimingSpawner1</Name>
    <UniqueId>0d7c20c5-dd4f-48d0-88c8-1054e586057a</UniqueId>
    <Map>TerMur</Map>
    <X>912</X>
    <Y>589</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>917</CentreX>
    <CentreY>594</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>51</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SutekQuestResource,WoodenLogs/x/910/y/602/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,IronIngots/x/912/y/602/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,SpiritEssence/x/916/y/603/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,OilOfVitriol/x/916/y/602/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,PurplePotion/x/916/y/601/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,MeltedWax/x/916/y/601/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,WoodenBoards/x/916/y/599/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,WoodenBoards/x/912/y/592/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,WoodenLogs/x/910/y/590/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,SilverIngots/x/911/y/588/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,Rope/x/911/y/589/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,CopperIngots/x/916/y/591/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,PowerCrystal/x/917/y/589/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,Shafts/x/918/y/591/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,BlackPowder/x/920/y/597/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,Gears/x/920/y/597/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,Feathers/x/921/y/598/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,PurplePotion/x/921/y/597/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,BluePotion/x/921/y/596/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,Scales/x/921/y/588/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,Leather/x/924/y/588/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,GoldIngots/x/922/y/594/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,Scales/x/923/y/603/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,RedPotion/x/924/y/603/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,BeesWax/x/925/y/603/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,WhitePowder/x/926/y/602/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,BeesWax/x/926/y/600/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,FetidEssence/x/926/y/599/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,PowerCrystal/x/926/y/598/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,MeltedWax/x/926/y/595/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,BluePowder/x/926/y/594/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,YellowPotion/x/926/y/593/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,VoidEssence/x/926/y/589/z/-8:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,Bones/x/926/y/605/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,WhiteStone/x/928/y/605/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,SilverIngots/x/928/y/603/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,WoodenBoards/x/928/y/589/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,BarrelHoops/x/930/y/605/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,BarrelStaves/x/930/y/603/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,WoodenLogs/x/932/y/605/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,WoodenBoards/x/932/y/604/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,GoldIngots/x/932/y/597/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,CopperIngots/x/932/y/596/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,IronIngots/x/933/y/596/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,Rope/x/934/y/596/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SutekQuestResource,DarkStone/x/937/y/596/z/-14:MX=1:SB=0:RT=0:TO=0:KL=0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  </Points>
  <Points>
    <Name>Termur Mystic</Name>
    <UniqueId>41d192fe-9591-48b4-aeb2-9cfffcd7c107</UniqueId>
    <Map>TerMur</Map>
    <X>767</X>
    <Y>3481</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>772</CentreX>
    <CentreY>3486</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
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    <Name>Gargish Bazaar6</Name>
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  <Points>
    <Name>Slasher1</Name>
    <UniqueId>cbc73bc2-434b-4eab-bbda-3ab62d5a5f5a</UniqueId>
    <Map>TerMur</Map>
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    <Name>Raptor Island 1</Name>
    <UniqueId>d7ef9b24-2c10-411d-9d3c-9dc1145d1859</UniqueId>
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  <Points>
    <Name>toxicslith 1</Name>
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    <Map>TerMur</Map>
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  <Points>
    <Name>Raptor Island 3</Name>
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  <Points>
    <Name>Bar2</Name>
    <UniqueId>f81d5b37-be37-4eaa-9b76-51ea1acd14ad</UniqueId>
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    <MaxDelay>30</MaxDelay>
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  <Points>
    <Name>ter underworld rotworm/toxic elemental</Name>
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  <Points>
    <Name>Korpre 1</Name>
    <UniqueId>7fccdb51-926d-4c30-af90-d6e62eaba7ac</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>Enraged Earthie 2</Name>
    <UniqueId>af48e9b3-181d-4239-9035-8a9a4067ee55</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>ter lavaelemental/fire/lava snake</Name>
    <UniqueId>5e47d70c-53a6-4b69-98c7-f018c2ea6979</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>High Plains 1</Name>
    <UniqueId>4f802c75-1aba-40e9-afb8-502e0ef36900</UniqueId>
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  <Points>
    <Name>TerMur 3</Name>
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    <Team>0</Team>
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  <Points>
    <Name>Undead Gargoyle's</Name>
    <UniqueId>94715c99-b45e-4d98-bc56-264dde2593e1</UniqueId>
    <Map>TerMur</Map>
    <X>987</X>
    <Y>3848</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>997</CentreX>
    <CentreY>3858</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>1320</TODStart>
    <TODEnd>419.983333333333</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>effeteputridgargoyle:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=putridundeadgargoyle:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargoyleshade:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EffeteUndeadGargoyle:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Tomb of Kings 1</Name>
    <UniqueId>8f174218-6bdc-46e6-b4cb-4714154e9c05</UniqueId>
    <Map>TerMur</Map>
    <X>15</X>
    <Y>139</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>35</CentreX>
    <CentreY>159</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>undeadguardian:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent/hue/1150:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargoyleshade:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=putridundeadguardian:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 7</Name>
    <UniqueId>1431af4b-f56b-4562-8e15-e0108eb96451</UniqueId>
    <Map>TerMur</Map>
    <X>1162</X>
    <Y>3317</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1167</CentreX>
    <CentreY>3322</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=6:SB=1:RT=0:TO=0:KL=6:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ballem:MX=3:SB=2:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=BetBallem:MX=2:SB=3:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=UsagralemBallem:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Garamon (Quest 1) Entrance to Abyss</Name>
    <UniqueId>5118c1ac-daaa-45c8-b498-ce99518830ba</UniqueId>
    <Map>TerMur</Map>
    <X>1128</X>
    <Y>1165</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1128</CentreX>
    <CentreY>1165</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>garamon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Kraken 1</Name>
    <UniqueId>c829d8ba-f7fb-4b63-80e2-767a3e67f4e6</UniqueId>
    <Map>TerMur</Map>
    <X>1058</X>
    <Y>1103</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1060</CentreX>
    <CentreY>1105</CentreY>
    <CentreZ>-65</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>kraken:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Bloodworm 1</Name>
    <UniqueId>77d090d9-967f-4e9b-b28a-6d6b700abb43</UniqueId>
    <Map>TerMur</Map>
    <X>1032</X>
    <Y>1173</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>1039</CentreX>
    <CentreY>1180</CentreY>
    <CentreZ>-52</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Bloodworm:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Rotworm:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>SA Spider Isle</Name>
    <UniqueId>ed181ddb-8f7f-4c77-b261-108cd65a9ed1</UniqueId>
    <Map>TerMur</Map>
    <X>1086</X>
    <Y>3708</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1111</CentreX>
    <CentreY>3733</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>50</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantblackwidow:MX=20:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantspider:MX=30:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>SA Spider Isle Trapdoor 1</Name>
    <UniqueId>fec7d5a1-52fa-4d13-80a0-ba00c896b3a9</UniqueId>
    <Map>TerMur</Map>
    <X>1140</X>
    <Y>3707</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1145</CentreX>
    <CentreY>3712</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>5</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ProximityTriggerMessage>The Trapdoor spiders have snuck up on you!</ProximityTriggerMessage>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>4</MinRefractory>
    <MaxRefractory>5</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>trapdoorspider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>SA Spider Isle Trapdoor 2</Name>
    <UniqueId>c167bc8f-6470-4c64-bbec-35a3009c5bb7</UniqueId>
    <Map>TerMur</Map>
    <X>1075</X>
    <Y>3747</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1080</CentreX>
    <CentreY>3752</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>5</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ProximityTriggerMessage>The Trapdoor spiders spring out of hiding!</ProximityTriggerMessage>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>4</MinRefractory>
    <MaxRefractory>5</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>trapdoorspider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Lava Elemental 2</Name>
    <UniqueId>20a02e6b-b5bc-44e7-a452-5b3ecb33e6e0</UniqueId>
    <Map>TerMur</Map>
    <X>437</X>
    <Y>3118</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>452</CentreX>
    <CentreY>3133</CentreY>
    <CentreZ>38</CentreZ>
    <Range>5</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lavaelemental:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=headlessone:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Raptor Island Trapdoor 2</Name>
    <UniqueId>6c34bee3-1a48-4587-a5a4-5332d2dd8e02</UniqueId>
    <Map>TerMur</Map>
    <X>721</X>
    <Y>3781</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>726</CentreX>
    <CentreY>3786</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>3</MinRefractory>
    <MaxRefractory>5</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>trapdoorspider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Raptor Island 2</Name>
    <UniqueId>3423fbd4-3903-4420-9bc7-2afadd52aacd</UniqueId>
    <Map>TerMur</Map>
    <X>813</X>
    <Y>3711</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>833</CentreX>
    <CentreY>3731</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>20</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>raptor:MX=20:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Treefellow 1</Name>
    <UniqueId>a6001a31-fc1a-4b13-a404-52a45fc18e66</UniqueId>
    <Map>TerMur</Map>
    <X>545</X>
    <Y>3485</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>555</CentreX>
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    <Name>Acid Slugs 1</Name>
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    <Name>Slime 1</Name>
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    <Name>TerMur Wildlife 1</Name>
    <UniqueId>112fc16e-3af8-44b1-bc68-1adaa348f3df</UniqueId>
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    <Name>Wildlife 3</Name>
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    <Map>TerMur</Map>
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    <Name>Lava Elemental 1</Name>
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  <Points>
    <Name>In The Weeds Quest</Name>
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    <Name>Lowland 1</Name>
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    <Name>Stone Slith 1</Name>
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  <Points>
    <Name>Headless one 1</Name>
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  <Points>
    <Name>Farmer Nash</Name>
    <UniqueId>9f8089b8-d41e-47fa-9811-4ff751a7b423</UniqueId>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Lava 4</Name>
    <UniqueId>59e15ef8-6eda-4878-b5c4-5e16dd4dc38c</UniqueId>
    <Map>TerMur</Map>
    <X>502</X>
    <Y>2933</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>507</CentreX>
    <CentreY>2938</CentreY>
    <CentreZ>33</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>firedaemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 2</Name>
    <UniqueId>c0060879-76ee-4ba7-9971-d1e47e38a035</UniqueId>
    <Map>TerMur</Map>
    <X>1000</X>
    <Y>3168</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1010</CentreX>
    <CentreY>3178</CentreY>
    <CentreZ>38</CentreZ>
    <Range>5</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=6:SB=1:RT=0:TO=0:KL=6:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Anlorzen:MX=2:SB=2:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=2:PR=-1:OBJ=Anlorlem:MX=1:SB=3:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Anlorvaglem/hue/2071:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Holy City Wildlife</Name>
    <UniqueId>e6f2bca8-241c-44a8-96a5-f38f9b697c3d</UniqueId>
    <Map>TerMur</Map>
    <X>927</X>
    <Y>3834</Y>
    <Width>140</Width>
    <Height>140</Height>
    <CentreX>997</CentreX>
    <CentreY>3904</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rabbit:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greatermongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Snake Charmer 1</Name>
    <UniqueId>bf3bd0ae-0b3a-4acb-a600-038cb8338840</UniqueId>
    <Map>TerMur</Map>
    <X>946</X>
    <Y>3979</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>951</CentreX>
    <CentreY>3984</CentreY>
    <CentreZ>-41</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Refugee 2</Name>
    <UniqueId>f04941e8-4c63-4c17-b8f8-7c246ea7a8a1</UniqueId>
    <Map>TerMur</Map>
    <X>812</X>
    <Y>3541</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>817</CentreX>
    <CentreY>3546</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>5</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gargishrefugee/hue/34532:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 4</Name>
    <UniqueId>d19b71c7-6712-48b5-8e32-44d0579de1d9</UniqueId>
    <Map>TerMur</Map>
    <X>1061</X>
    <Y>3126</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1066</CentreX>
    <CentreY>3131</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>25</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=8:SB=1:RT=0:TO=0:KL=8:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ballem:MX=1:SB=2:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Betballem:MX=1:SB=3:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=UsagralemBallem:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Refugee 3</Name>
    <UniqueId>80952269-fc29-4896-8188-5afb0e9825fc</UniqueId>
    <Map>TerMur</Map>
    <X>622</X>
    <Y>3478</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>627</CentreX>
    <CentreY>3483</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Chicken Lizard 1</Name>
    <UniqueId>b3a5c0bd-ca1e-4201-9842-c452f76f2f32</UniqueId>
    <Map>TerMur</Map>
    <X>499</X>
    <Y>3386</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>534</CentreX>
    <CentreY>3421</CentreY>
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    <Range>5</Range>
    <MaxCount>48</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chickenlizard:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent/hue/1150:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bird:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ortanord/hue/2071:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=anlorvaglem/hue/2071:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=korpre/hue/2071:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 6</Name>
    <UniqueId>3b899101-20e9-4d28-b5d6-98e0d80868b9</UniqueId>
    <Map>TerMur</Map>
    <X>1137</X>
    <Y>3625</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1152</CentreX>
    <CentreY>3640</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>toxicslith:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greatermongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Lowland 2</Name>
    <UniqueId>11426449-2ab2-4cb8-9485-f398009e4ccb</UniqueId>
    <Map>TerMur</Map>
    <X>1113</X>
    <Y>3464</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1128</CentreX>
    <CentreY>3479</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>24</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>10</MaxDelay>
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    <ProximityRange>-1</ProximityRange>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <AllowGhostTriggering>False</AllowGhostTriggering>
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    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lowlandboura:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent/hue/1150:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greatermongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=horse:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Refugee/Noble</Name>
    <UniqueId>dd2fe639-6e78-40e7-81c6-35a72ceb3443</UniqueId>
    <Map>TerMur</Map>
    <X>867</X>
    <Y>3483</Y>
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    <Height>10</Height>
    <CentreX>872</CentreX>
    <CentreY>3488</CentreY>
    <CentreZ>-43</CentreZ>
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    <MaxDelay>10</MaxDelay>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GargishRefugee/hue/34532:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 5</Name>
    <UniqueId>236e5bc2-6714-4a91-b020-4cff7770b3f1</UniqueId>
    <Map>TerMur</Map>
    <X>1098</X>
    <Y>3127</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1108</CentreX>
    <CentreY>3137</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>5</Range>
    <MaxCount>13</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=8:SB=1:RT=0:TO=0:KL=8:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Anzuanord:MX=2:SB=2:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Relanord:MX=2:SB=3:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Vasanord:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Lava Elemental 3</Name>
    <UniqueId>7b55bea9-bf9f-497b-8c72-4fefa8f1989b</UniqueId>
    <Map>TerMur</Map>
    <X>496</X>
    <Y>3027</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>511</CentreX>
    <CentreY>3042</CentreY>
    <CentreZ>38</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ortanord:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TerMur Mastercook/Juicer/Brewer</Name>
    <UniqueId>4e0e1cf8-11cb-4a5a-9f11-2bf5e81c6d8a</UniqueId>
    <Map>TerMur</Map>
    <X>801</X>
    <Y>3486</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>806</CentreX>
    <CentreY>3491</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>cook:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=baker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Undead 1</Name>
    <UniqueId>8df1981d-1ade-45d0-a859-83ed6efbbc96</UniqueId>
    <Map>TerMur</Map>
    <X>1004</X>
    <Y>1108</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1014</CentreX>
    <CentreY>1118</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>skeleton:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=shade:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=spectre:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bonemagi:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletalmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TerMur 1 Winemaker/Gardener</Name>
    <UniqueId>49e4dfe1-bd37-43ac-bfc9-3e7efe68cc1a</UniqueId>
    <Map>TerMur</Map>
    <X>786</X>
    <Y>3443</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>791</CentreX>
    <CentreY>3448</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>farmer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Undead 1</Name>
    <UniqueId>31534de2-fc5b-4d71-88d5-48adae4e750e</UniqueId>
    <Map>TerMur</Map>
    <X>651</X>
    <Y>806</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>676</CentreX>
    <CentreY>831</CentreY>
    <CentreZ>-109</CentreZ>
    <Range>5</Range>
    <MaxCount>81</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>patchworkskeleton:MX=10:SB=1:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeleton:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletalknight:MX=10:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=boneknight:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletalmage:MX=10:SB=3:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bonemagi:MX=10:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletallich:MX=20:SB=4:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletaldragonrenowned:MX=1:SB=5:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 1 A</Name>
    <UniqueId>ee60a136-6d67-46de-9d2a-d15505bb5d9c</UniqueId>
    <Map>TerMur</Map>
    <X>470</X>
    <Y>3182</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>475</CentreX>
    <CentreY>3187</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=6:SB=1:RT=0:TO=0:KL=6:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=anlorzen/hue/2071:MX=2:SB=2:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=anlorlem:MX=1:SB=3:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=anlorvaglem/hue/2071:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 9</Name>
    <UniqueId>d0fc5bd1-856c-4815-a527-57c2c2d71cd1</UniqueId>
    <Map>TerMur</Map>
    <X>1149</X>
    <Y>3634</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1154</CentreX>
    <CentreY>3639</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=5:SB=1:RT=0:TO=0:KL=5:RK=0:CA=0:DN=-1:DX=-1:SP=5:PR=-1:OBJ=Anlorzen:MX=2:SB=2:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=2:PR=-1:OBJ=Anlorlem:MX=2:SB=3:RT=0:TO=0:KL=2:RK=0:CA=0:DN=-1:DX=-1:SP=2:PR=-1:OBJ=Anlorvaglem:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Korpre 8</Name>
    <UniqueId>06a9e5d5-4eca-4bea-b0e9-fbe576b1bf4c</UniqueId>
    <Map>TerMur</Map>
    <X>589</X>
    <Y>3526</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>594</CentreX>
    <CentreY>3531</CentreY>
    <CentreZ>37</CentreZ>
    <Range>5</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>korpre:MX=6:SB=1:RT=0:TO=0:KL=6:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=anzuanord:MX=1:SB=2:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=relanord:MX=1:SB=3:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1:OBJ=vasanord:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=0:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sentinel 2</Name>
    <UniqueId>3bdc6118-3088-4e33-bacf-0962c0e9ad4d</UniqueId>
    <Map>TerMur</Map>
    <X>1227</X>
    <Y>1132</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1232</CentreX>
    <CentreY>1137</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WolfSpider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Sentinelspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gray goblin 3</Name>
    <UniqueId>7d006279-94be-45b4-a9a5-305bbba49302</UniqueId>
    <Map>TerMur</Map>
    <X>1168</X>
    <Y>966</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1178</CentreX>
    <CentreY>976</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>5</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>graygoblinmage:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=graygoblinkeeper:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=graygoblin:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gargish healer 1</Name>
    <UniqueId>6489b8a7-db85-46df-b25f-47c15278c830</UniqueId>
    <Map>TerMur</Map>
    <X>991</X>
    <Y>3917</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>996</CentreX>
    <CentreY>3922</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <Name>Skree 4</Name>
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    <Name>Rotworm 5</Name>
    <UniqueId>70bbb8e6-86c2-4891-8a87-223ca928bd61</UniqueId>
    <Map>TerMur</Map>
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    <Name>Tangling roots 2</Name>
    <UniqueId>e2975353-f66c-4390-bbb6-98d9f6bb64d8</UniqueId>
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    <Name>Grey goblin (Underworld) 1</Name>
    <UniqueId>865e0c82-1d9d-4bf3-860c-662d59f216b7</UniqueId>
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    <Name>Underworld 3</Name>
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    <Name>Rotworm 6</Name>
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    <Name>Green Goblin 1 (Underworld)</Name>
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    <Name>Wolf spider 2</Name>
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    <Name>Rotworm 4</Name>
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    <Name>Undead 11</Name>
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    <Name>Navery nighteyes 2</Name>
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    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Navrey:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter abyss greengoblin scout</Name>
    <UniqueId>6f62a3e4-641c-4964-9e5a-c0bb30125dc7</UniqueId>
    <Map>TerMur</Map>
    <X>1051</X>
    <Y>1036</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1053</CentreX>
    <CentreY>1038</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greengoblinscout:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Underworld Vernix</Name>
    <UniqueId>03b0adcf-0383-415e-accb-76bcee3d4e6f</UniqueId>
    <Map>TerMur</Map>
    <X>1014</X>
    <Y>975</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1015</CentreX>
    <CentreY>976</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Vernix/Name/Vernix:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gray goblin/Wolf spider (Underworld)2</Name>
    <UniqueId>a146c3c2-eb8a-4e09-b447-3e0e01bd5963</UniqueId>
    <Map>TerMur</Map>
    <X>1196</X>
    <Y>964</Y>
    <Width>24</Width>
    <Height>24</Height>
    <CentreX>1208</CentreX>
    <CentreY>976</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>5</Range>
    <MaxCount>13</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GrayGoblin:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GrayGoblinKeeper:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GrayGoblinMage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wolfspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mimic 3</Name>
    <UniqueId>42c547d7-b55e-46ca-b670-ea52ac1c5aa1</UniqueId>
    <Map>TerMur</Map>
    <X>1036</X>
    <Y>1068</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1041</CentreX>
    <CentreY>1073</CentreY>
    <CentreZ>-31</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>mimic:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Sentinelspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>IronBeetle/WolfSpider</Name>
    <UniqueId>633baf47-bc7a-44ee-81d2-f1d1d324ecbd</UniqueId>
    <Map>TerMur</Map>
    <X>1118</X>
    <Y>971</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1123</CentreX>
    <CentreY>976</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>IronBeetle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Trapdoorspider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Navery Nighteyes</Name>
    <UniqueId>cdd7d4da-d752-40b7-9c18-4e165954e7f3</UniqueId>
    <Map>TerMur</Map>
    <X>1076</X>
    <Y>982</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1081</CentreX>
    <CentreY>987</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Trapdoorspider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SentinelSpider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wolfspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sentinel 1</Name>
    <UniqueId>e91d4b0a-7a7d-4042-91e9-fe84636febe8</UniqueId>
    <Map>TerMur</Map>
    <X>1107</X>
    <Y>1012</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1112</CentreX>
    <CentreY>1017</CentreY>
    <CentreZ>-39</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>SentinelSpider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld rotworm2</Name>
    <UniqueId>f1345021-de3e-47dc-ae37-a820889a24cc</UniqueId>
    <Map>TerMur</Map>
    <X>1158</X>
    <Y>982</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1163</CentreX>
    <CentreY>987</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>rotworm:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld mysticguard/pillar of strength</Name>
    <UniqueId>bf8ab320-72ec-43af-9cdd-aa82df5eb4c1</UniqueId>
    <Map>TerMur</Map>
    <X>1043</X>
    <Y>1105</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1045</CentreX>
    <CentreY>1107</CentreY>
    <CentreZ>-65</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>720</MinDelay>
    <MaxDelay>720</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>MysticsGuard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=PillarOfStrength:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Snake 3</Name>
    <UniqueId>17e7a0bd-c4a5-44d3-bda7-d7d1e03d7fe4</UniqueId>
    <Map>TerMur</Map>
    <X>806</X>
    <Y>648</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>816</CentreX>
    <CentreY>658</CentreY>
    <CentreZ>22</CentreZ>
    <Range>5</Range>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>silverserpent:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=coralsnake:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld acidvine</Name>
    <UniqueId>de9d9bfb-20e8-400b-a9f9-b2303b5d4f01</UniqueId>
    <Map>TerMur</Map>
    <X>1065</X>
    <Y>1184</Y>
    <Width>0</Width>
    <Height>0</Height>
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    <CentreY>1184</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>acidvine:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rumors Abound Quest</Name>
    <UniqueId>9ad102f0-abad-46d6-a055-bf78e763a0c2</UniqueId>
    <Map>TerMur</Map>
    <X>832</X>
    <Y>3507</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>837</CentreX>
    <CentreY>3512</CentreY>
    <CentreZ>-47</CentreZ>
    <Range>10</Range>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Egwexem/Name/Egwexem/:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld great poisonelemental</Name>
    <UniqueId>6a260b37-1634-49d8-a62f-68ab59b48366</UniqueId>
    <Map>TerMur</Map>
    <X>1020</X>
    <Y>1047</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1022</CentreX>
    <CentreY>1049</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greaterpoisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Royal Palace 1</Name>
    <UniqueId>6d24b3cc-51bd-489a-b8b7-3b8ad78dd5b2</UniqueId>
    <Map>TerMur</Map>
    <X>729</X>
    <Y>3345</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>749</CentreX>
    <CentreY>3365</CentreY>
    <CentreZ>-65</CentreZ>
    <Range>5</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gargishwarrior:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Fire Ant 3</Name>
    <UniqueId>770d5940-8430-4e05-ae23-58b35e342b3e</UniqueId>
    <Map>TerMur</Map>
    <X>944</X>
    <Y>240</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>949</CentreX>
    <CentreY>245</CentreY>
    <CentreZ>-17</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2 />
  </Points>
  <Points>
    <Name>Abyss Passage of tears (mini champ)</Name>
    <UniqueId>85421b18-6974-4b38-86ca-b29b6b0a2738</UniqueId>
    <Map>TerMur</Map>
    <X>665</X>
    <Y>558</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>690</CentreX>
    <CentreY>583</CentreY>
    <CentreZ>-15</CentreZ>
    <Range>5</Range>
    <MaxCount>61</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>corrosiveslime:MX=10:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=acidslug:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=slime:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=toxicelemental:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=interredgrizzle:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=acidelementaLrenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Clan Chitter (mini champ)</Name>
    <UniqueId>8ad07475-36b1-494c-ab1d-8afec23c9f94</UniqueId>
    <Map>TerMur</Map>
    <X>959</X>
    <Y>473</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>979</CentreX>
    <CentreY>493</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>5</Range>
    <MaxCount>63</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>clockworkscorpion:MX=30:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clanca:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clanct:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rakktavirenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=WAITUNTIL,0.5:MX=1:SB=4:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/DoReSpawn/true:MX=1:SB=5:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Lava 1</Name>
    <UniqueId>1f8aed27-fea8-41bd-80d2-45d9a5c63c99</UniqueId>
    <Map>TerMur</Map>
    <X>556</X>
    <Y>873</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>581</CentreX>
    <CentreY>898</CentreY>
    <CentreZ>-73</CentreZ>
    <Range>5</Range>
    <MaxCount>71</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lavalizard:MX=10:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fireant:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellhound:MX=10:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaserpent:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaelemental:MX=10:SB=3:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemon:MX=10:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemonrenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Clan Ribbon ( mini champ</Name>
    <UniqueId>4cc29dd3-b959-4c76-a0a7-033d2c47daf9</UniqueId>
    <Map>TerMur</Map>
    <X>901</X>
    <Y>485</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>916</CentreX>
    <CentreY>500</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>5</Range>
    <MaxCount>63</MaxCount>
    <MinDelay>119</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>plaguerat:MX=30:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clanRS:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clanrc:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=vitavirenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=WAITUNTIL,0.5:MX=1:SB=4:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/DoReSpawn/true:MX=1:SB=5:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Land of the Lich( mini champ)</Name>
    <UniqueId>977147f5-912e-4b65-aa14-dec1994a5e39</UniqueId>
    <Map>TerMur</Map>
    <X>480</X>
    <Y>563</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>515</CentreX>
    <CentreY>598</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>71</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>skeleton:MX=20:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wraith:MX=20:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletalmage:MX=10:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wailingbanshee:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeletallich:MX=5:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rottingcorpse:MX=5:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ancientlichrenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Secret Garden (mini champ)</Name>
    <UniqueId>9b44f303-8241-439f-899e-0c801c5834a3</UniqueId>
    <Map>TerMur</Map>
    <X>410</X>
    <Y>676</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>435</CentreX>
    <CentreY>701</CentreY>
    <CentreZ>28</CentreZ>
    <Range>5</Range>
    <MaxCount>61</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>sapixie:MX=30:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wisp:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=darkwisp1:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pixierenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Lava 2</Name>
    <UniqueId>c9c126ef-9a26-4511-96df-cfb41802139d</UniqueId>
    <Map>TerMur</Map>
    <X>629</X>
    <Y>683</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>649</CentreX>
    <CentreY>703</CentreY>
    <CentreZ>13</CentreZ>
    <Range>5</Range>
    <MaxCount>21</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=coralsnake:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Maddening Horrow/Snake 1</Name>
    <UniqueId>32cdc5fd-e12d-4d7b-a182-fabdeb1acd14</UniqueId>
    <Map>TerMur</Map>
    <X>749</X>
    <Y>731</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>764</CentreX>
    <CentreY>746</CentreY>
    <CentreZ>23</CentreZ>
    <Range>5</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hydra:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Abyssal Lair (mini champ)</Name>
    <UniqueId>8a6ffe15-a853-4bf3-9d45-f1f1c816425c</UniqueId>
    <Map>TerMur</Map>
    <X>955</X>
    <Y>294</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>990</CentreX>
    <CentreY>329</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>61</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greatermongbat:MX=20:SB=1:RT=0:TO=0:KL=40:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=imp:MX=20:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Daemon:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=pitfiend:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=devourerrenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Coil/Snakes 1</Name>
    <UniqueId>2fcf8475-9a57-4a1f-898d-a1ff9a99a150</UniqueId>
    <Map>TerMur</Map>
    <X>688</X>
    <Y>763</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>698</CentreX>
    <CentreY>773</CentreY>
    <CentreZ>28</CentreZ>
    <Range>5</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=coil:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Enslaved Goblin (mini champ)</Name>
    <UniqueId>0bbda65f-534e-49e5-8425-edb263bee28e</UniqueId>
    <Map>TerMur</Map>
    <X>552</X>
    <Y>785</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>572</CentreX>
    <CentreY>805</CentreY>
    <CentreZ>-38</CentreZ>
    <Range>5</Range>
    <MaxCount>132</MaxCount>
    <MinDelay>119</MinDelay>
    <MaxDelay>120</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>graygoblin:MX=40:SB=1:RT=0:TO=0:KL=40:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greengoblin:MX=40:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=enslavedgoblinscout:MX=15:SB=2:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=enslavedgoblinkeeper:MX=15:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=enslavedgoblinmage:MX=10:SB=3:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=enslavedgreengoblinalchemist:MX=10:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greengoblinalchemistrenowned:MX=1:SB=4:RT=0:TO=0:KL=2:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=graygoblinmagerenowned:MX=1:SB=4:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Undead 2 (mini champ)</Name>
    <UniqueId>f559e140-debf-4ddc-99b0-a192872d73ed</UniqueId>
    <Map>TerMur</Map>
    <X>526</X>
    <Y>658</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>561</CentreX>
    <CentreY>693</CentreY>
    <CentreZ>12</CentreZ>
    <Range>5</Range>
    <MaxCount>0</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shade:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=skeleton:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=zombie:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=spectre:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wraith:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Snakes 2</Name>
    <UniqueId>8ff78a37-231c-4a57-9fd5-2eda60db82d0</UniqueId>
    <Map>TerMur</Map>
    <X>710</X>
    <Y>662</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>735</CentreX>
    <CentreY>687</CentreY>
    <CentreZ>-47</CentreZ>
    <Range>5</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>giantserpent:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=snake:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=coralsnake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld acidwall1</Name>
    <UniqueId>8bed160a-4420-4d06-898c-bb2b777c07be</UniqueId>
    <Map>TerMur</Map>
    <X>1012</X>
    <Y>1049</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1012</CentreX>
    <CentreY>1049</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>acidwall1:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld acidvine</Name>
    <UniqueId>beb853fb-d036-4b26-9ad9-c69da8bc4ef0</UniqueId>
    <Map>TerMur</Map>
    <X>1013</X>
    <Y>1049</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1013</CentreX>
    <CentreY>1049</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>AcidVine:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld acidwall 2</Name>
    <UniqueId>424815bb-fc57-458a-ba9a-b2cfd563e007</UniqueId>
    <Map>TerMur</Map>
    <X>1064</X>
    <Y>1184</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1064</CentreX>
    <CentreY>1184</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>acidwall:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld bluekey</Name>
    <UniqueId>cf5e102f-6aab-4792-9257-ec14a27c6c1d</UniqueId>
    <Map>TerMur</Map>
    <X>1069</X>
    <Y>1196</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1069</CentreX>
    <CentreY>1196</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>20</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bluekey:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter underworld redkey</Name>
    <UniqueId>d720ff43-1d35-4542-86a3-32e8264a287e</UniqueId>
    <Map>TerMur</Map>
    <X>1003</X>
    <Y>1050</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1003</CentreX>
    <CentreY>1050</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>redkey:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter tyball's shadow</Name>
    <UniqueId>ae7363dd-074a-46a5-a815-bfe83acb953d</UniqueId>
    <Map>TerMur</Map>
    <X>1175</X>
    <Y>857</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1180</CentreX>
    <CentreY>862</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tyballsshadow:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Fire Temple Ruins (mini champ)</Name>
    <UniqueId>5a8682e7-14d7-43bb-808e-0c191b738e32</UniqueId>
    <Map>TerMur</Map>
    <X>533</X>
    <Y>746</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>548</CentreX>
    <CentreY>761</CentreY>
    <CentreZ>-92</CentreZ>
    <Range>5</Range>
    <MaxCount>81</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lavalizard:MX=10:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=fireant:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellcat:MX=10:SB=2:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaserpent:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hellhound:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaelemental:MX=10:SB=3:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemon:MX=10:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemonrenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Crimson Veins( mini champ )</Name>
    <UniqueId>b6f3f3d7-b77f-4ed3-923c-3f8487aee7e3</UniqueId>
    <Map>TerMur</Map>
    <X>955</X>
    <Y>141</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>975</CentreX>
    <CentreY>161</CentreY>
    <CentreZ>-11</CentreZ>
    <Range>5</Range>
    <MaxCount>61</MaxCount>
    <MinDelay>29</MinDelay>
    <MaxDelay>30</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fireant:MX=10:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavasnake:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=efreet:MX=10:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firegargoyle:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavaelemental:MX=5:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=firedaemon:MX=5:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=FireElementalrenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss Clan Scratch (mini champ)</Name>
    <UniqueId>cdc78e14-e19f-4ebf-a244-6ba6f150e46b</UniqueId>
    <Map>TerMur</Map>
    <X>920</X>
    <Y>523</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>950</CentreX>
    <CentreY>553</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>63</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>clanssw:MX=30:SB=1:RT=0:TO=0:KL=30:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clanss:MX=20:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=clansh:MX=10:SB=3:RT=0:TO=0:KL=10:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tikitavirenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=WAITUNTIL,0.5:MX=1:SB=4:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=SETONTHIS/DoReSpawn/true:MX=1:SB=5:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ter abyss hydra/silverserpent</Name>
    <UniqueId>94b10543-2f9e-4570-8bcc-bcc2c78ea003</UniqueId>
    <Map>TerMur</Map>
    <X>793</X>
    <Y>757</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>795</CentreX>
    <CentreY>759</CentreY>
    <CentreZ>23</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>hydra:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Abyss 1</Name>
    <UniqueId>ab4fc9e7-c06d-4d4a-aeed-84f09b3bdab6</UniqueId>
    <Map>TerMur</Map>
    <X>36</X>
    <Y>31</Y>
    <Width>2</Width>
    <Height>6</Height>
    <CentreX>36</CentreX>
    <CentreY>36</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>21</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0.00833333333333333</DespawnTime>
    <ProximityRange>6</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0.166666666666667</MinRefractory>
    <MaxRefractory>0.166666666666667</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>#XFILL ; static, 16883:MX=21:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Tomb of Kings 2</Name>
    <UniqueId>2c8c6331-334e-4096-bcab-2c6b4fdb0b5b</UniqueId>
    <Map>TerMur</Map>
    <X>25</X>
    <Y>89</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>35</CentreX>
    <CentreY>99</CentreY>
    <CentreZ>-5</CentreZ>
    <Range>15</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>undeadguardian:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=silverserpent/hue/1150:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=gargoyleshade:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Effeteputridgargoyle:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=effeteundeadgargoyle:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>StygianDragon(mini)</Name>
    <UniqueId>e9e7d02d-07d0-4d4a-a23a-183c1bdb8619</UniqueId>
    <Map>TerMur</Map>
    <X>862</X>
    <Y>249</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>887</CentreX>
    <CentreY>274</CentreY>
    <CentreZ>2</CentreZ>
    <Range>5</Range>
    <MaxCount>61</MaxCount>
    <MinDelay>50</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fairydragon1:MX=20:SB=1:RT=0:TO=0:KL=20:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wyvern1:MX=25:SB=2:RT=0:TO=0:KL=25:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=maddeninghorror:MX=15:SB=3:RT=0:TO=0:KL=15:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wyvernrenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ruddy boura 1</Name>
    <UniqueId>1ed76041-aed4-4d13-a88a-48ac701e5c36</UniqueId>
    <Map>TerMur</Map>
    <X>904</X>
    <Y>3093</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>919</CentreX>
    <CentreY>3108</CentreY>
    <CentreZ>61</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>RuddyBoura:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Singularity Quest 1</Name>
    <UniqueId>5e489bda-b40e-4899-8170-128d67d9d084</UniqueId>
    <Map>TerMur</Map>
    <X>1011</X>
    <Y>3930</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1016</CentreX>
    <CentreY>3935</CentreY>
    <CentreZ>-42</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Naxatillor/Name/Naxatillor/:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ruddy boura 2</Name>
    <UniqueId>9400c95d-23cb-4e20-9a71-bdeab802fcf3</UniqueId>
    <Map>TerMur</Map>
    <X>857</X>
    <Y>3058</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>872</CentreX>
    <CentreY>3073</CentreY>
    <CentreZ>38</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>RuddyBoura:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>NewCharTerMurArmorQuest</Name>
    <UniqueId>aa1b228a-15c2-4da7-856f-0f3cb32baa01</UniqueId>
    <Map>TerMur</Map>
    <X>864</X>
    <Y>3547</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>879</CentreX>
    <CentreY>3562</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>chickenlizard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ruddy boura 3</Name>
    <UniqueId>1bab8b8d-b461-411f-8290-691cc6357aa3</UniqueId>
    <Map>TerMur</Map>
    <X>756</X>
    <Y>3043</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>771</CentreX>
    <CentreY>3058</CentreY>
    <CentreZ>37</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <Name>Br3</Name>
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    <Name>Tomb/Niporailem</Name>
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    <Name>Switch2</Name>
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    <Name>Ancient Hellhound</Name>
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    <Name>ter firebat/elemental/lave elemental/lizard</Name>
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  <Points>
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    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Agralem/Name/Agralem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Percolem The Hunter</Name>
    <UniqueId>05e9200e-379f-4d00-9ad7-a875dc22bee5</UniqueId>
    <Map>TerMur</Map>
    <X>703</X>
    <Y>3420</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>708</CentreX>
    <CentreY>3425</CentreY>
    <CentreZ>-20</CentreZ>
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    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Percolem/Name/Percolem/Direction/South:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Axem the curator</Name>
    <UniqueId>9b4f350a-49a4-48b3-8f63-fe580a294e5f</UniqueId>
    <Map>TerMur</Map>
    <X>657</X>
    <Y>3416</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>657</CentreX>
    <CentreY>3416</CentreY>
    <CentreZ>12</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Axem/Name/Axem/BodyValue/666:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Acid Elemental</Name>
    <UniqueId>e4a7a9fb-a9ad-4300-9b61-3c68579361f9</UniqueId>
    <Map>TerMur</Map>
    <X>1226</X>
    <Y>1017</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1231</CentreX>
    <CentreY>1022</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>toxicelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Underworld/Enraged Earthie</Name>
    <UniqueId>a7d5d3b4-8318-4ef3-ac54-c4df7dd9d10f</UniqueId>
    <Map>TerMur</Map>
    <X>1177</X>
    <Y>1127</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1187</CentreX>
    <CentreY>1137</CentreY>
    <CentreZ>-42</CentreZ>
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    <MaxCount>3</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>True</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>enragedearthelemental/hue/33:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Pottery Wheel Quest</Name>
    <UniqueId>16ae981a-c662-4769-98d4-7652a196e4bf</UniqueId>
    <Map>TerMur</Map>
    <X>714</X>
    <Y>3430</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>716</CentreX>
    <CentreY>3432</CentreY>
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    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Fairy Dragon</Name>
    <UniqueId>bf144df3-e732-485c-b478-564fa38c44af</UniqueId>
    <Map>TerMur</Map>
    <X>1141</X>
    <Y>989</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1146</CentreX>
    <CentreY>994</CentreY>
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    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
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    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <Objects2>fairydragon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Silver Sapling 3</Name>
    <UniqueId>1f9c97cc-4a15-4631-bede-3186d7b08849</UniqueId>
    <Map>TerMur</Map>
    <X>329</X>
    <Y>603</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>344</CentreX>
    <CentreY>618</CentreY>
    <CentreZ>26</CentreZ>
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    <MaxCount>13</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pixie:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=wisp:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Gargish Bazaar2</Name>
    <UniqueId>20bef6bd-62ba-43a4-a7f7-4ca7dcea6075</UniqueId>
    <Map>TerMur</Map>
    <X>710</X>
    <Y>3418</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>715</CentreX>
    <CentreY>3423</CentreY>
    <CentreZ>-20</CentreZ>
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    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Gargish Bazaar5</Name>
    <UniqueId>4725b5f0-a99c-4051-bc16-88f762a12ee7</UniqueId>
    <Map>TerMur</Map>
    <X>715</X>
    <Y>3444</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>716</CentreX>
    <CentreY>3445</CentreY>
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    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>farmer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Shrine Of Singularity</Name>
    <UniqueId>6ddb1cf8-621f-4913-a90e-5059a2fc025a</UniqueId>
    <Map>TerMur</Map>
    <X>995</X>
    <Y>3802</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>995</CentreX>
    <CentreY>3802</CentreY>
    <CentreZ>-23</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shrineofsingularity/Z/-19:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gargish Bazaar3</Name>
    <UniqueId>712fa441-5207-4984-bedb-5d5193d7a734</UniqueId>
    <Map>TerMur</Map>
    <X>712</X>
    <Y>3437</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>713</CentreX>
    <CentreY>3438</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>barkeeper:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Gargish Bazaar1</Name>
    <UniqueId>30fea729-4021-4b3e-b8f1-49a05e02d80c</UniqueId>
    <Map>TerMur</Map>
    <X>697</X>
    <Y>3429</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>702</CentreX>
    <CentreY>3434</CentreY>
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    <MaxDelay>10</MaxDelay>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Gargish Bazaar8</Name>
    <UniqueId>a225d68b-3808-4ad8-b1d5-539664d0de4c</UniqueId>
    <Map>TerMur</Map>
    <X>725</X>
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    <Width>2</Width>
    <Height>2</Height>
    <CentreX>726</CentreX>
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    <CentreZ>-20</CentreZ>
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    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>weaponsmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>champtermerhealer</Name>
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    <Height>10</Height>
    <CentreX>487</CentreX>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Shrine2</Name>
    <UniqueId>28575916-c9aa-4eae-8a2f-a6ac73ff2c40</UniqueId>
    <Map>TerMur</Map>
    <X>983</X>
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    <Height>0</Height>
    <CentreX>983</CentreX>
    <CentreY>3977</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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  <Points>
    <Name>Shrine quest</Name>
    <UniqueId>54e10d59-52ea-4942-9612-894cd5cfdc4e</UniqueId>
    <Map>TerMur</Map>
    <X>983</X>
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    <CentreX>983</CentreX>
    <CentreY>3979</CentreY>
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    <MaxDelay>10</MaxDelay>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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  <Points>
    <Name>Neville Quest</Name>
    <UniqueId>84191b12-5c38-4d47-9440-b010b712f85e</UniqueId>
    <Map>TerMur</Map>
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    <CentreX>1155</CentreX>
    <CentreY>968</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <SmartSpawning>False</SmartSpawning>
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  <Points>
    <Name>Dugan Quest</Name>
    <UniqueId>e8cf2f19-9a13-4c78-8c95-ae10d7d82d19</UniqueId>
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    <CentreX>1090</CentreX>
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    <DelayInSec>False</DelayInSec>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <SmartSpawning>False</SmartSpawning>
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    <IsGroup>False</IsGroup>
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  <Points>
    <Name>Spawner</Name>
    <UniqueId>623f69c6-3216-4341-87e6-d1ee88caadbc</UniqueId>
    <Map>TerMur</Map>
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  <Points>
    <Name>Jeweler</Name>
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  <Points>
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  <Points>
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    <IsGroup>False</IsGroup>
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  <Points>
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  <Points>
    <Name>Holy City</Name>
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  <Points>
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  <Points>
    <Name>holy city</Name>
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  <Points>
    <Name>Holy City Blacksmith</Name>
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    <InContainer>False</InContainer>
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    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=armorer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Spawner</Name>
    <UniqueId>e694a5fb-04a9-49b1-9a40-f22bdf666f1d</UniqueId>
    <Map>TerMur</Map>
    <X>946</X>
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    <Height>0</Height>
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    <CentreY>3858</CentreY>
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    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>3</ProximityRange>
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    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
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    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Spawner</Name>
    <UniqueId>75bbfed7-e93f-4bc1-bf20-91c0e32f9e2b</UniqueId>
    <Map>TerMur</Map>
    <X>1202</X>
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    <CentreY>1041</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
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    <Objects2>jaacar:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>PerfectTimingSpawner2</Name>
    <UniqueId>09e23b3d-65fe-4bcd-80e3-bc4a9f8cb10e</UniqueId>
    <Map>TerMur</Map>
    <X>825</X>
    <Y>484</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>830</CentreX>
    <CentreY>489</CentreY>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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    <IsGroup>False</IsGroup>
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    <Objects2>sutek:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Ter Mur Tailor 5</Name>
    <UniqueId>7b34e0c3-001b-48ff-8c97-cc15889b8f8b</UniqueId>
    <Map>TerMur</Map>
    <X>802</X>
    <Y>3395</Y>
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    <Height>6</Height>
    <CentreX>805</CentreX>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
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  <Points>
    <Name>Underworld secret path 2</Name>
    <UniqueId>5c68d402-8987-4031-8f2d-12c5cbb9119d</UniqueId>
    <Map>TerMur</Map>
    <X>1180</X>
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    <CentreY>884</CentreY>
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    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0.00583333333333333</DespawnTime>
    <ProximityRange>7</ProximityRange>
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    <InContainer>False</InContainer>
    <MinRefractory>0.333333333333333</MinRefractory>
    <MaxRefractory>0.333333333333333</MaxRefractory>
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    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <Team>0</Team>
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    <IsGroup>True</IsGroup>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  <Points>
    <Name>Underworld secret path 1</Name>
    <UniqueId>1ed04440-4ef4-4a11-8ded-acc6482738e4</UniqueId>
    <Map>TerMur</Map>
    <X>1187</X>
    <Y>1126</Y>
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    <CentreY>1135</CentreY>
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    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0.00583333333333333</DespawnTime>
    <ProximityRange>8</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <ProximityTriggerMessage>"A Secret path appears!"</ProximityTriggerMessage>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0.333333333333333</MinRefractory>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
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    <Team>0</Team>
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    <Objects2>#XFILL ; Static, 1300/hue/34:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>Abyss Hounds 1</Name>
    <UniqueId>2962b208-c82a-4db5-8ba0-8650258db982</UniqueId>
    <Map>TerMur</Map>
    <X>664</X>
    <Y>460</Y>
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    <Height>50</Height>
    <CentreX>689</CentreX>
    <CentreY>485</CentreY>
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    <MaxCount>10</MaxCount>
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    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <ExternalTriggering>False</ExternalTriggering>
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    <SmartSpawning>False</SmartSpawning>
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  <Points>
    <Name>Ter Mur Leather 5</Name>
    <UniqueId>c9632fe9-289f-460a-a77d-50432b467c6e</UniqueId>
    <Map>TerMur</Map>
    <X>801</X>
    <Y>3384</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>804</CentreX>
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    <DelayInSec>False</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
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  <Points>
    <Name>Ter Mur BlackSmith</Name>
    <UniqueId>e1cfa0ad-716b-4128-a7e4-34f015bf3aa4</UniqueId>
    <Map>TerMur</Map>
    <X>812</X>
    <Y>3416</Y>
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    <InContainer>False</InContainer>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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  <Points>
    <Name>Sliem The Fence</Name>
    <UniqueId>e496987d-b1db-479e-a786-7ccf3b7c528d</UniqueId>
    <Map>TerMur</Map>
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    <SmartSpawning>False</SmartSpawning>
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    <Objects2>Sliem/name/Sliem/BodyValue/666:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>SoulForge1</Name>
    <UniqueId>77044150-54b7-4f7f-b5d9-131e5865222f</UniqueId>
    <Map>TerMur</Map>
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    <ExternalTriggering>False</ExternalTriggering>
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  <Points>
    <Name>SoulForge 2</Name>
    <UniqueId>fafeb569-9704-40e7-badd-41917239415f</UniqueId>
    <Map>TerMur</Map>
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    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
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    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
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    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
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    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  </Points>
</Spawns>